
Commoner
Medium or Small Humanoid, Neutral
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AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
STR10MOD +0SAVE +0
DEX10MOD +0SAVE +0
CON10MOD +0SAVE +0
INT10MOD +0SAVE +0
WIS10MOD +0SAVE +0
CHA10MOD +0SAVE +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.







