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Knight: ESKIT portrait

Knight

Medium or Small Humanoid, Neutral

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AC 18

Initiative +0 (10)

HP 52 (8d8 + 16)

Speed 30 ft.

STR16MOD +3SAVE +3
DEX11MOD +0SAVE +0
CON14MOD +2SAVE +4
INT11MOD +0SAVE +0
WIS11MOD +0SAVE +2
CHA15MOD +2SAVE +2

Immunities Frightened

Gear Greatsword, Heavy Crossbow, Plate Armor

Senses Passive Perception 10

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Other monsters of CR 3