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Spirit Naga

Large Fiend, Chaotic Evil

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AC 17

Initiative +3 (13)

HP 135 (18d10 + 36)

Speed 40 ft.

STR18MOD +4SAVE +4
DEX17MOD +3SAVE +6
CON14MOD +2SAVE +5
INT16MOD +3SAVE +3
WIS15MOD +2SAVE +5
CHA16MOD +3SAVE +6

Immunities Poison; Charmed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Abyssal, Common

CR 8 (XP 3,900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Spells it casts

Detect Magic, Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt, Mage Hand, Minor Illusion, Water Breathing

Other monsters of CR 8