
Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
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AC 12
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
STR8MOD -1SAVE -1
DEX15MOD +2SAVE +2
CON10MOD +0SAVE +0
INT10MOD +0SAVE +0
WIS8MOD -1SAVE -1
CHA8MOD -1SAVE -1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.









