
Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
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AC 14
Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
STR18MOD +4SAVE +4
DEX11MOD +0SAVE +0
CON16MOD +3SAVE +3
INT6MOD -2SAVE -2
WIS16MOD +3SAVE +3
CHA9MOD -1SAVE -1
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Conditions it inflicts
Prone







