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Death Dog

Medium Monstrosity, Neutral Evil

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AC 12

Initiative +2 (12)

HP 39 (6d8 + 12)

Speed 40 ft.

STR15MOD +2SAVE +2
DEX14MOD +2SAVE +2
CON14MOD +2SAVE +2
INT3MOD -4SAVE -4
WIS13MOD +1SAVE +1
CHA6MOD -2SAVE -2

Skills Perception +5, Stealth +4

Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Senses Darkvision 120 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).

Conditions it inflicts

Poisoned

Other monsters of CR 1