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Lemure: ESKIT portrait

Lemure

Medium Fiend (Devil), Lawful Evil

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AC 9

Initiative −3 (7)

HP 9 (2d8)

Speed 20 ft.

STR10MOD +0SAVE +0
DEX5MOD -3SAVE -3
CON11MOD +0SAVE +0
INT1MOD -5SAVE -5
WIS11MOD +0SAVE +0
CHA3MOD -4SAVE -4

Resistances Cold

Immunities Fire, Poison; Charmed, Frightened, Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Languages Understands Infernal but can’t speak

CR 0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Other monsters of CR 0