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Minotaur Skeleton

Large Undead, Lawful Evil

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AC 12

Initiative +0 (10)

HP 45 (6d10 + 12)

Speed 40 ft.

STR18MOD +4SAVE +4
DEX11MOD +0SAVE +0
CON15MOD +2SAVE +2
INT6MOD -2SAVE -2
WIS8MOD -1SAVE -1
CHA5MOD -3SAVE -3

Vulnerabilities Bludgeoning

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Understands Abyssal but can’t speak

CR 2 (XP 450; PB +2)

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Conditions it inflicts

Prone

In the same group

Other monsters of CR 2