
Bandit Captain
Medium or Small Humanoid, Neutral
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AC 15
Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
STR15MOD +2SAVE +4
DEX16MOD +3SAVE +5
CON14MOD +2SAVE +2
INT14MOD +2SAVE +2
WIS11MOD +0SAVE +2
CHA14MOD +2SAVE +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves’ Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.








