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Inflict Wounds

Level 1 Necromancy (Cleric)

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Casting Time Action

Range Touch

Components V, S

Duration Instantaneous

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

More spells: Level 1 Necromancy