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Shining Smite

Level 2 Transmutation (Paladin)

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Casting Time Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Range Self

Components V

Duration Concentration, up to 1 minute

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

More spells: Level 2 Transmutation