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Magic Weapon

Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)

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Casting Time Bonus Action

Range Touch

Components V, S

Duration 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

More spells: Level 2 Transmutation