Magic Weapon
Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard)
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Casting Time Bonus Action
Range Touch
Components V, S
Duration 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.