ESKIT Try it
Centaur Trooper: ESKIT portrait

Centaur Trooper

Large Fey, Neutral Good

Use it in ESKIT

Opens this monster’s stat block in ESKIT. You need a free account.

AC 16

Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 50 ft.

STR18MOD +4SAVE +4
DEX14MOD +2SAVE +2
CON14MOD +2SAVE +2
INT9MOD -1SAVE -1
WIS13MOD +1SAVE +1
CHA11MOD +0SAVE +0

Skills Athletics +6, Perception +3

Gear Breastplate, Longbow, Pike

Senses Passive Perception 13

Languages Elvish, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Conditions it inflicts

Prone

Other monsters of CR 2