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Dust Mephit: ESKIT portrait

Dust Mephit

Small Elemental, Neutral Evil

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AC 12

Initiative +2 (12)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

STR5MOD -3SAVE -3
DEX14MOD +2SAVE +2
CON10MOD +0SAVE +0
INT9MOD -1SAVE -1
WIS11MOD +0SAVE +0
CHA10MOD +0SAVE +0

Skills Perception +2, Stealth +4

Vulnerabilities Fire

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Auran, Terran)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Spells it casts

Sleep

Conditions it inflicts

Blinded

In the same group

Other monsters of CR 1/2