
Giant Seahorse
Large Beast, Unaligned
Use it in ESKIT
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AC 14
Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
STR15MOD +2SAVE +2
DEX12MOD +1SAVE +1
CON11MOD +0SAVE +0
INT2MOD -4SAVE -4
WIS12MOD +1SAVE +1
CHA5MOD -3SAVE -3
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.







