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Giant Seahorse: ESKIT portrait

Giant Seahorse

Large Beast, Unaligned

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AC 14

Initiative +1 (11)

HP 16 (3d10)

Speed 5 ft., Swim 40 ft.

STR15MOD +2SAVE +2
DEX12MOD +1SAVE +1
CON11MOD +0SAVE +0
INT2MOD -4SAVE -4
WIS12MOD +1SAVE +1
CHA5MOD -3SAVE -3

Senses Passive Perception 11

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Other monsters of CR 1/2