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Magmin

Small Elemental, Chaotic Neutral

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AC 14

Initiative +2 (12)

HP 13 (3d6 + 3)

Speed 30 ft.

STR7MOD -2SAVE -2
DEX15MOD +2SAVE +2
CON12MOD +1SAVE +1
INT8MOD -1SAVE -1
WIS11MOD +0SAVE +0
CHA10MOD +0SAVE +0

Immunities Fire

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Other monsters of CR 1/2