
Merfolk Skirmisher
Medium Elemental, Neutral
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AC 11
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.
STR10MOD +0SAVE +0
DEX13MOD +1SAVE +1
CON12MOD +1SAVE +1
INT11MOD +0SAVE +0
WIS14MOD +2SAVE +2
CHA12MOD +1SAVE +1
Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.







