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Tough

Medium or Small Humanoid, Neutral

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AC 12

Initiative +1 (11)

HP 32 (5d8 + 10)

Speed 30 ft.

STR15MOD +2SAVE +2
DEX12MOD +1SAVE +1
CON14MOD +2SAVE +2
INT10MOD +0SAVE +0
WIS10MOD +0SAVE +0
CHA11MOD +0SAVE +0

Gear Heavy Crossbow, Leather Armor, Mace

Senses Passive Perception 10

Languages Common

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Conditions it inflicts

Incapacitated

In the same group

Other monsters of CR 1/2