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Winter Wolf: ESKIT portrait

Winter Wolf

Large Monstrosity, Neutral Evil

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AC 13

Initiative +1 (11)

HP 75 (10d10 + 20)

Speed 50 ft.

STR18MOD +4SAVE +4
DEX13MOD +1SAVE +1
CON14MOD +2SAVE +2
INT7MOD -2SAVE -2
WIS12MOD +1SAVE +1
CHA8MOD -1SAVE -1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Conditions it inflicts

Incapacitated, Prone

Other monsters of CR 3