
Zombie
Medium Undead, Neutral Evil
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AC 8
Initiative −2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
STR13MOD +1SAVE +1
DEX6MOD -2SAVE -2
CON16MOD +3SAVE +3
INT3MOD -4SAVE -4
WIS6MOD -2SAVE +0
CHA5MOD -3SAVE -3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.








