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Ogre Zombie: ESKIT portrait

Ogre Zombie

Large Undead, Neutral Evil

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AC 8

Initiative −2 (8)

HP 85 (9d10 + 36)

Speed 30 ft.

STR19MOD +4SAVE +4
DEX6MOD -2SAVE -2
CON18MOD +4SAVE +4
INT3MOD -4SAVE -4
WIS6MOD -2SAVE +0
CHA5MOD -3SAVE -3

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common and Giant but can’t speak

CR 2 (XP 450; PB +2)

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

In the same group

Other monsters of CR 2