Zone of Truth
Level 2 Enchantment (Bard, Cleric, Paladin)
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Casting Time Action
Range 60 feet
Components V, S
Duration 10 minutes
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Monsters that cast it
Adult Gold DragonCR 17
Adult Silver DragonCR 16
Ancient Gold DragonCR 24
Ancient Silver DragonCR 23
Sphinx of ValorCR 17