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Zone of Truth

Level 2 Enchantment (Bard, Cleric, Paladin)

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Casting Time Action

Range 60 feet

Components V, S

Duration 10 minutes

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

Monsters that cast it

More spells: Level 2 Enchantment