
Elephant
Huge Beast, Unaligned
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AC 12
Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
STR22MOD +6SAVE +6
DEX9MOD -1SAVE -1
CON17MOD +3SAVE +3
INT3MOD -4SAVE -4
WIS11MOD +0SAVE +0
CHA6MOD -2SAVE -2
Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Conditions it inflicts
Prone







