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Ghast: ESKIT portrait

Ghast

Medium Undead, Chaotic Evil

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AC 13

Initiative +3 (13)

HP 36 (8d8)

Speed 30 ft.

STR16MOD +3SAVE +3
DEX17MOD +3SAVE +3
CON10MOD +0SAVE +0
INT11MOD +0SAVE +0
WIS10MOD +0SAVE +2
CHA8MOD -1SAVE -1

Resistances Necrotic

Immunities Poison; Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Conditions it inflicts

Paralyzed, Poisoned

Other monsters of CR 2