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Giant Vulture: ESKIT portrait

Giant Vulture

Large Monstrosity, Neutral Evil

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AC 10

Initiative +0 (10)

HP 25 (3d10 + 9)

Speed 10 ft., Fly 60 ft.

STR15MOD +2SAVE +2
DEX10MOD +0SAVE +0
CON16MOD +3SAVE +3
INT6MOD -2SAVE -2
WIS12MOD +1SAVE +1
CHA7MOD -2SAVE -2

Skills Perception +3

Resistances Necrotic

Senses Darkvision 60 ft.; Passive Perception 13

Languages Understands Common but can’t speak

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Conditions it inflicts

Incapacitated, Poisoned

Other monsters of CR 1