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Mage

Medium or Small Humanoid (Wizard), Neutral

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AC 15

Initiative +2 (12)

HP 81 (18d8)

Speed 30 ft.

STR9MOD -1SAVE -1
DEX14MOD +2SAVE +2
CON11MOD +0SAVE +0
INT17MOD +3SAVE +6
WIS12MOD +1SAVE +4
CHA11MOD +0SAVE +0

Skills Arcana +6, History +6, Perception +4

Gear Wand

Senses Passive Perception 14

Languages Common plus three other languages

CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Spells it casts

Cone of Cold, Counterspell, Detect Magic, Fireball, Fly, Invisibility, Light, Mage Armor, Mage Hand, Misty Step, Prestidigitation, Shield

In the same group

Other monsters of CR 6