ESKIT Try it
Merrow: ESKIT portrait

Merrow

Large Monstrosity, Chaotic Evil

Use it in ESKIT

Opens this monster’s stat block in ESKIT. You need a free account.

AC 13

Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 10 ft., Swim 40 ft.

STR18MOD +4SAVE +4
DEX15MOD +2SAVE +2
CON15MOD +2SAVE +2
INT8MOD -1SAVE -1
WIS10MOD +0SAVE +0
CHA9MOD -1SAVE -1

Senses Darkvision 60 ft.; Passive Perception 10

Languages Abyssal, Primordial (Aquan)

CR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Conditions it inflicts

Poisoned

Other monsters of CR 2