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Satyr

Medium Fey, Chaotic Neutral

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AC 13

Initiative +3 (13)

HP 31 (7d8)

Speed 40 ft.

STR12MOD +1SAVE +1
DEX16MOD +3SAVE +3
CON11MOD +0SAVE +0
INT12MOD +1SAVE +1
WIS10MOD +0SAVE +0
CHA14MOD +2SAVE +2

Skills Perception +2, Performance +6, Stealth +5

Senses Passive Perception 12

Languages Common, Elvish, Sylvan

CR 1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Other monsters of CR 1/2