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Cultist Fanatic

Medium or Small Humanoid, Neutral

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AC 13

Initiative +2 (12)

HP 44 (8d8 + 8)

Speed 30 ft.

STR11MOD +0SAVE +0
DEX14MOD +2SAVE +2
CON12MOD +1SAVE +1
INT10MOD +0SAVE +0
WIS14MOD +2SAVE +4
CHA13MOD +1SAVE +1

Skills Deception +3, Persuasion +3, Religion +2

Gear Holy Symbol, Leather Armor

Senses Passive Perception 12

Languages Common

CR 2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Spells it casts

Command, Hold Person, Light, Spiritual Weapon, Thaumaturgy

In the same group

Other monsters of CR 2