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Lion

Large Beast, Unaligned

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In other languages

AC 12

Initiative +2 (12)

HP 22 (4d10)

Speed 50 ft.

STR17MOD +3SAVE +3
DEX15MOD +2SAVE +2
CON11MOD +0SAVE +0
INT3MOD -4SAVE -4
WIS12MOD +1SAVE +1
CHA8MOD -1SAVE -1

Skills Perception +3, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Conditions it inflicts

Frightened, Incapacitated

Other monsters of CR 1