
Pirate
Medium or Small Humanoid, Neutral
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AC 14
Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
STR10MOD +0SAVE +0
DEX16MOD +3SAVE +5
CON12MOD +1SAVE +1
INT8MOD -1SAVE -1
WIS12MOD +1SAVE +1
CHA14MOD +2SAVE +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Conditions it inflicts
Charmed








