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Pirate: ESKIT portrait

Pirate

Medium or Small Humanoid, Neutral

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AC 14

Initiative +5 (15)

HP 33 (6d8 + 6)

Speed 30 ft.

STR10MOD +0SAVE +0
DEX16MOD +3SAVE +5
CON12MOD +1SAVE +1
INT8MOD -1SAVE -1
WIS12MOD +1SAVE +1
CHA14MOD +2SAVE +4

Gear Daggers (6), Leather Armor

Senses Passive Perception 11

Languages Common plus one other language

CR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Conditions it inflicts

Charmed

In the same group

Other monsters of CR 1