
Sphinx of Wonder
Tiny Celestial, Lawful Good
Use it in ESKIT
Opens this monster’s stat block in ESKIT. You need a free account.
AC 13
Initiative +3 (13)
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
STR6MOD -2SAVE -2
DEX17MOD +3SAVE +3
CON13MOD +1SAVE +1
INT15MOD +2SAVE +2
WIS12MOD +1SAVE +1
CHA11MOD +0SAVE +0
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.









