The ESKIT guide
Everything ESKIT can do, step by step: from the first time you sign in to the end of a campaign with your friends. Every chapter has screenshots of the app.
Chapters
- 1Getting startedGetting into ESKIT, trying it without an account, finding your way around and rolling dice.
- 2Creating a characterTwo paths to your hero: the quiz, which suggests one in seconds, or the official sheet to fill in by hand.
- 3The character sheetEverything on the sheet, from levels to treasure: you enter the data, ESKIT does the math.
- 4The collectionCharacters, monsters and magic items in one place: search, sort, create your own and receive other people’s.
- 5Friends, news and accountThe friends you play with, ESKIT news, and everything about your account and settings.
- 6Scenarios and the mapPreparing the places of your adventure: the map, the music, the monsters, the markers and the fog.
- 7The campaign at the tableFrom the first invitation to the last session: setting up the table, playing, fighting, pausing and ending the campaign.
- Creating a campaign and inviting (GM)
- Joining a campaign (player)
- The invitation with the countdown
- At the table: adventure, party sheets, shared map
- Combat: setup and initiative
- Combat: damage, conditions, turns
- Pausing, resuming and ending the campaign
- Resuming a campaign saved only on the device
- Report and block
ESKIT at a glance: two pages to print (PDF)
Open ESKIT
ESKIT is free and runs in the browser, on phones, tablets and computers.